Jack Yang
is a
software engineer
bringing digital experiences to life.
Fuzor
Programmer @ Kalloc Studios
(2023-2025)
Built features and integrations for Fuzor, a 4D Construction Simulation Software.
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ARealm RPG
Unity Developer @ FoundrySix
(2021-2023)
Built gameplay features for FoundrySix on their MMORPG, ARealm. Play the Early Access now!
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Path Tracing Engine
Class Project
(2021)
A ray tracing engine with realistic lighting models created for UCSD's Advanced Rendering course.
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Chairioteer!
3D Artist, Composer, Programmer
(2022)
A 3D Multiplayer office chair racing game! Made for UCSD's System Design and Implementation course.
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Once Upon a Time
Lead Programmer, Artist, Composer
(2022)
Space Western arcade game with an original soundtrack. Solo submission for the California Collegiate Game Jam.
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Rhythm Blade Beatdown
Lead Programmer, Artist, Composer
(2021)
A fast-paced rhythm game with an original soundtrack. Solo submission for Game Dev Bois's 2021 Rhythm Game Jam.
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Subway Samurai
Lead Programmer, Designer, Artist
(2021)
A short game, conceptualized, drawn, and developed solo in the span of a week.
Won best overall at UCSD VGDC's Spring 2021 Game Jam.
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Jack's Games
Leading Designer, Artist, Developer
From jam submissions to passion projects, check out all the games I've made on my itch.io page!
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Focus Time
Designer and Frontend Developer
(2020)
Time management made simple - a productivity app building helpful habits.
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ACM@UCSD
Design Director
(2020)
Creating an identity for the fastest growing student organization at UCSD.
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