jy.

Jack Yang

is a game developer programming video games and game systems.

Project Cascade


Game Programmer @ Salix Augeat
Built gameplay features for Salix Augeat on their upcoming CRPG, Project Cascade. View Game »

ARealm RPG


Unity Developer @ FoundrySix
Built gameplay features for FoundrySix on their MMORPG, ARealm. Play the Early Access now! View Game »

Chairioteer!


3D Artist, Composer, Programmer
A 3D Multiplayer office chair racing game! Made for UCSD's System Design and Implementation course. View Game »

Once Upon a Time On Mars


Lead Programmer, Sprite Artist, Composer
Space Western arcade game with an original soundtrack. Solo submission for the California Collegiate Game Jam. View Game »

Rhythm Blade Beatdown


Lead Programmer, Artist, Composer
A fast-paced rhythm game with an original soundtrack. Solo submission for Game Dev Bois's 2021 Rhythm Game Jam. View Game »

Ray Tracing Engine


Class Project
A ray tracing engine with realistic lighting models created for UCSD's Advanced Rendering course. View Case Study »

Subway Samurai


Lead Programmer, Artist
A short game, conceptualized, drawn, and developed solo in the span of a week. Won best overall at UCSD VGDC's Spring 2021 Game Jam. View Game »

Jack's Games


Leading Designer, Artist, Developer
From jam submissions to passion projects, check out all the games I've made on my itch.io page! View Game »

Focus Time


Designer and Frontend Developer
Time management made simple - a productivity app building helpful habits. View Case Study »

ACM@UCSD


Design Director
Creating an identity for the fastest growing student organization at UCSD. View Case Study »