jy.

Jack Yang

is a software engineer bringing digital experiences to life.

Fuzor


Programmer @ Kalloc Studios
(2023-2025)

Built features and integrations for Fuzor, a 4D Construction Simulation Software. Learn More »

ARealm RPG


Unity Developer @ FoundrySix
(2021-2023)

Built gameplay features for FoundrySix on their MMORPG, ARealm. Play the Early Access now! Learn More »

Path Tracing Engine


Class Project
(2021)

A ray tracing engine with realistic lighting models created for UCSD's Advanced Rendering course. Learn More »

Chairioteer!


3D Artist, Composer, Programmer
(2022)

A 3D Multiplayer office chair racing game! Made for UCSD's System Design and Implementation course. Learn More »

Once Upon a Time


Lead Programmer, Artist, Composer
(2022)

Space Western arcade game with an original soundtrack. Solo submission for the California Collegiate Game Jam. Learn More »

Rhythm Blade Beatdown


Lead Programmer, Artist, Composer
(2021)

A fast-paced rhythm game with an original soundtrack. Solo submission for Game Dev Bois's 2021 Rhythm Game Jam. Learn More »

Subway Samurai


Lead Programmer, Designer, Artist
(2021)

A short game, conceptualized, drawn, and developed solo in the span of a week. Won best overall at UCSD VGDC's Spring 2021 Game Jam. Learn More »

Jack's Games


Leading Designer, Artist, Developer
From jam submissions to passion projects, check out all the games I've made on my itch.io page! Learn More »

Focus Time


Designer and Frontend Developer
(2020)

Time management made simple - a productivity app building helpful habits. Learn More »

ACM@UCSD


Design Director
(2020)

Creating an identity for the fastest growing student organization at UCSD. Learn More »